THE LAST
OUTLAW
Sherwood Forest Survival
The Sheriff's men storm the forest. You are the last outlaw standing. Survive 12 minutes, grow stronger, and become a legend of Sherwood.
Sherwood Forest Survival
The Sheriff's men storm the forest. You are the last outlaw standing. Survive 12 minutes, grow stronger, and become a legend of Sherwood.
Choose your path, outlaw
The forest is free once more
The Chronicle of Sherwood
In the heart of Sherwood Forest, where ancient oaks whisper secrets older than the crown, a single outlaw stands against the tide of tyranny. The Sheriff has sent his armies to burn the woodland to ash — but Robin Hood does not flee. He fights.
This is a survival arena where every second is a battle. Every tree sways with living wind, every character walks with weight and purpose, and the forest breathes with ambient motion. You are not playing a spreadsheet — you are standing in a world that wants you dead.
“It is not for a man to be proud of his birth, nor of his power; but of his deeds and his heart.” — The spirit of Sherwood.
The legendary hideout. Dense oaks, mossy ground, dappled sunlight. ~29 stages over 12 minutes. 3 boss encounters every 4 minutes.
The Sheriff's fortress courtyard. Stone walls, torches, battlements. Harder enemies, tighter quarters.
Open highway between towns. Wagon convoys, ambush points. Ranged-heavy waves.
A mysterious fourth map. Shrouded in mystery. Coming in a future update.
Each map lasts 12 minutes (~29 stages). You advance by surviving — each stage lasts 25 seconds. A boss appears every 4 minutes (3 total). When a boss spawns, all small enemies vanish — it becomes a pure 1v1 duel to the death.
Difficulty scales gradually: enemy HP increases ~10% per minute, enemy damage +2% every 2 minutes (max +10%), and an additional +8% HP per 5 player levels. Spawn rates accelerate slowly. After 3 minutes, Armored Knights join the fray. Survive all 12 minutes to achieve victory!
Robin Hood's signature. A single piercing arrow that passes clean through enemies. Slow draw, devastating impact.
Fast-loading bolts. Low damage but very rapid fire. Great against swarms of weak enemies.
Hurls 3 daggers in a spread. Solid burst damage, ideal for groups closing in from multiple angles.
Short-range spray of smooth river stones. Cheap, fast, wide cone. Perfect for shredding close packs.
Axes orbit your body in a deadly ring, slicing any enemy that dares approach. Your personal shield of steel.
Explosive arrows that burst on impact, dealing devastating area damage. Slow reload, but when they hit — everything burns.
Each weapon can be upgraded up to 5 levels via the level-up choice system, gaining damage, projectiles, and fire rate.
+15% movement speed. Outrun the horde. Stackable up to 3x.
+25 max HP and instant full heal. Stackable up to 3x.
+18% weapon damage across the board. Stackable up to 3x.
-12% attack cooldown. Fire faster. Stackable up to 3x.
+70% pickup range. XP gems come to you. Stackable up to 3x.
Regenerate 1.5 HP per second. Stackable up to 3x.
+1 projectile to every weapon. Once only — choose wisely.
Reflect 20% of incoming damage to attackers. Stackable up to 3x.
Heal 7% of all damage dealt (lifesteal). Stackable up to 3x.
+20% XP from every kill. Level up faster. Stackable up to 3x.
Common foot soldier in red tunic. Modest health, melee only. Weak alone, deadly in numbers.
Blue-clad ranged unit. Keeps distance, fires glowing cyan bolts. Faster, frailer — prioritize these!
Heavy melee bruiser in plate armor. Slow, tanky, hits like a truck. Appears after 3 minutes.
When a boss spawns, all small enemies are cleared from the arena. It is a pure 1v1 duel — no distractions, no mercy. Each boss wields 3 devastating special attacks fired every 3-5 seconds. Their HP bar appears at the top of your screen. These are near-impossible encounters — only the most skilled outlaws will survive.
Robin Hood's sworn enemy. A towering figure in blood-red armor with a crown of dark spikes and eyes that burn with fury.
Ruthless bounty hunter clad in black armor. Faster and tougher than the Sheriff. His blades fill the air with death.
Final boss. A golden-armored titan of enormous size. The ultimate test — survive this and you become a Legend of Sherwood.
The arena is Sherwood Forest — dense oaks with swaying canopies, mossy boulders worn smooth by centuries, fallen logs covered in lichen, wildflowers dotting the moss. Trees form a living wall at the edges, impossible to pass. Sunlight filters golden through the canopy. The wind never stops: trees sway, leaves drift, the forest breathes.
Scattered cover — trees, rocks, bushes, logs — blocks movement and breaks line of sight from crossbowmen. Use them. Circle-strafe. Disappear. Reappear behind a different tree. The forest is your ally as much as your battlefield.
Master the Forest
Tip: Keep your thumb on the joystick at all times. Use your other hand to tap ability choices during level-ups.
Combat: All attacks are automatic. Weapons fire on cooldown, targeting the nearest enemy. Your job is positioning and survival.
Movement is survival: Enemies chase relentlessly. Standing still = death. Always be moving, kiting in circles, using obstacles to break their path.
Contact damage: Touching an enemy deals damage and grants 0.8s invulnerability (character flashes). Use this to escape crowds.
Ranged enemies: Crossbowmen keep distance and fire blue bolts. Dodge by changing direction unpredictably.
XP & Hearts: Every enemy drops an XP gem. Walk near gems to collect them (or get Arrow Retrieval for magnet range). Each gem grants XP. Additionally, there is a 5% chance (15% for bosses) to drop a red heart that heals 30% of your max HP — grab it fast!
Leveling up: Each level +5 max HP and heals 10. XP needed grows ~18% per level.
The 5-Level Choice: Every 5 levels (5, 10, 15, 20...), the game pauses and shows 3 random upgrade cards. Pick one:
Strategy: Early game — grab new weapons. Mid game — Multi Shot + damage upgrades. Late game — HP and regen to survive bosses.
A boss spawns every 4 minutes if none is active. A dramatic banner announces the boss (no background, slow blink). When a boss appears, ALL small enemies are cleared — it is a pure 1v1 duel! Each boss has 3 devastating special attacks. Bosses have massive HP, hit hard, and drop large XP bounties — often 1-2 free levels. Survive 12 minutes to win!
Boss strategy: Never fight in a corner. Keep moving in wide circles. Use orbiting weapons for chip damage, piercing/burst for direct hits. If HP drops low, create distance and rely on lifesteal or regen.
The forest gets deadlier over time. Enemy HP and damage scale ~10% per minute. Spawn rate increases gradually. After 3 minutes, Armored Knights join. Bosses grow stronger each cycle. Survive 12 minutes to achieve victory and become a Legend of Sherwood!